Monday, March 16, 2009

Mitre 10 Dream Home

Close Reading.
Editing Pace - The editing pace in this programme is quite fast. At the start of the programme it is cut from different shots/scenes at a fast speed, showing what the teams have done to their houses and what happened in the last episode/what is going to happen. This captures the audiences attention right from the start of the programme.
Lighting - The lighting in this programme is quite bright. For example, when the host is interviewing the teams the light is bright which captures the audiences attention. Also when people go into the houses, they are bright. This shows that it is positive, and shows the audience that it is more of a happy programme. When the team members are talking to the camera, alone in a room, the background in the room has a black background, this makes the team member/the person talking stand out to the audience.
Costume - The clothes that they wear are casual (the host and the teams/helpers) stand out. They mostly wear yellow and blue, because those are the team names. The host wears red so she also stands out when standing with the teams. This makes it easier for the audience to see the different teams. Their clothing is casual, and mostly dirty from the DIY.
Music – The music changes with the feelings of the team members. When the houses are going well the music is happy and exciting. It has a fast tempo. When something goes wrong, or the team members are worried about something then the music changes to a slow tempo, less exciting but more tension building. The music adds to the atmosphere of the scene, helping the audience to get more involved. The also music plays in the background when people are being interviewed/talking to the camera and when the audience is being shown what has been achieved in the houses.
Naration – Throughout the programme the host is talking (a voice-over) while the audience is being shown what has been achieved in the houses and what is happening at the moment. The naration is only every so often, not constantly. This helps the audience understand more about what is happening and how the teams are feeling.
Angles/Shots – Mid shots are used when the team members are talking to the camera about what they have done and how they are feeling. I think they use a mid shot for these scenes because then the audience can see some of the team members t-shirt, showing what team they are in (blue or yellow) and the audience can also see what their facial expressions are like. Long shots are sometimes used when the team members are talking amongst eachother. This helps the audiences see more of the body language being used in the scene. Close ups and long shots are used when the judges go through the houses at the end of each episode and look in depth at the houses. They use close ups when the judges see something that isn’t very good, the camera zooms up on it, so that the audience get a better idea of what is wrong with what the judges have seen. The long shots are used when the judges are walking from room to room. This shows the audience how much room is in the house.

Audience.
Mitre 10 Dream Home is a New Zealand reality programme, about a competition between two couples(two teams) who are building different houses (DIY). One couple gets the house for free if they win, the other has to buy it. The house that loses is also available for the public to buy, so the losing couple have to bid in the auction that takes place to buy their house.The audience that it is aimed at is young couples (VAL), older people (VAL), young struggling families (VAL). Mitre 10 Dream Home is aimed at young couples because it helps them find out what to do in their house and because it is mostly young couples that are on this programme competing for their houses they can relate. Older people may watch it because they have worked hard for what they have in life and like to see young people/couples doing the same. It is not a negative programme, its positive and good natured, so it will help them have a positive attitude. It is also aimed at Achievers (TAG), because achievers are people ‘motivated by a desire to succeed’. When the team members keep pushing themselves to achieve their final goal of completing their houses and their smaller goals of completing the different rooms, the audience can tell that they are motivated to achieve.

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